A characters rank is determined by comparing the intelligence and charisma to a set value.
- If the sum of intelligence + charisma is greater than 25 (IQ + Char > 25), then roll 1d10 to determine whether the character is an NCO or officer. A modifier equal to intelligence x .1 (round up) can be added to the die roll.
- If the final number (with modifier) is greater than 7, the character is an officer; otherwise the character is an NCO. Roll 1d10 again to determine the final rank, including the modifier. If the sum is less than 25 (IQ + Char <= 25), then roll 1d10 with no modifier.
Our character has a combined intelligence and charisma score of 12, which means he gets a roll of 1d10 with no modifier.
Assuming he rolls a 5, we look at the chart below (labeled “combined score <= 25”) to see that his rank is Corporal.
If our character did have a score greater than 25, then he would roll 1d10 with a modifier of 1 (IQ x .1 = .7, rounded up to 1) and he would be ranked in the chart labeled “combined score > 25”. Again assuming he rolled a 5, his modifier would add 1 to it giving a final value of 6. This isn't greater than 7 so he is an NCO. Assuming another roll to determine his NCO rank, he gets a 8. With his +1 modifier, his final value is 9, resulting in a final rank of Master Sergeant.
If we assume he did get a final value of 8 or greater, then his final rank is found on the Officer chart; if we use the previous value of 9, then his final rank would be Captain.
|Final Rank(including modifier)||Combined Score <= 25||Combined Score > 25|
|1||Private||Staff Sergeant||2nd Lieutenant|
|2||Private First Class||Staff Sergeant||2nd Lieutenant|
|3||Lance Corporal||Staff Sergeant||2nd Lieutenant|
|4||Lance Corporal||Staff Sergeant||1st Lieutenant|
|5||Corporal||Gunnery Sergeant||1st Lieutenant|
|6||Corporal||Gunnery Sergeant||1st Lieutenant|
|7||Sergeant||Gunnery Sergeant||1st Lieutenant|
|10||Staff Sergeant||Master Sergeant||Captain|