This section holds the basic rules for the game, including creating a new character. 

I'm basing the game on the rules for Twilight 2000, an RPG from the 1980's in which the characters are in Eastern Europe in the aftermath of WWIII.  I'm using these rules as a basis because it's the best game I've found for realistic small-unit combat but is sufficently "fleshed-out" enough that you can easily incorporate larger skirmishes.  It also has a wide variety of rules for non-combat routines, such as vehicle maintenance, skill advancement, food gathering, etc.

It has been suggested that I use the rules for the d20 system since it's become the "defacto" standard for most table-top RPG's and several online RPG's.  I don't want to do this for several reasons:

  1. I already own the books for Twilight 2000 so I don't have to spend money buying new books.
  2. I don't want to spend the time learning the rules for a new system right now.
  3. The d20 license precludes people from selling "derivative" works for a profit.  This means, if I ever feel like charging money for game materials (such as binaries, expansion packs, etc.), I'm not able to.  I want to have the freedom to do what I want with this game, and I want to extend that right to others who may wish to use my material as the basis for their own games.
  4. Since the backend code isn't visible to the user, it doesn't really matter what rule system is used, unless someone wants to revise the code for their own use.